Mossberg 590a1
I wanted to make a weapon that had more color than the standard matte black, so I decided to make this blend of retro and modern parts and assemble a Shotgun.
- Tools
-
- Blender
- ZBrush
- Marmoset Toolbag
- Substance 3D Painter
- MoI3D
- Plasticity
- Illustrator
Pipeline
CAD to ZBrush Polish
CAD source taken through a ZBrush polish pass and retopologized to a textured low-poly asset.
- 01 CAD Mesh
- 02 Low Poly
- 03 UV Unwrap
- 04 ZBrush Polish (HP)
- 05 Texture
Technical Details
- Texel Density
- 125.00 px/cm
- PBR Workflow
- Metal-Rough