Portfolio
Completed portfolio pieces and projects
Happy to have participated in The Weapon Room challenge #28, hosted by Cohen Brawley, and to have secured first place. It was definitely a tough weapon to model with so little information available on it. I made it as accurate to its shapes and dimensions as I could, working from obscure Russian documents and 720p videos, and I've applied the great feedback I received from Cohen's stream of the challenge. I have learned a lot of new tricks both in Blender and Plasticity to apply on my next model. A Spetsnaz weapon of the Cold War, the BS-1 Tishina ("silence") is an underbarrel grenade launcher for the AK platform, not to be confused with its more modern 5.45mm variant, the BS-1M Kanareyka ("canary"). It is most commonly seen mounted on the AKMS - the underfolding-stock 7.62mm AK variant - paired with a PBS-1 suppressor. This version of the launcher fires a 7.62mm blank cartridge to drive a piston within the receiver, which in turn pushes out a 30mm pre-rifled HE-incendiary grenade capable of penetrating rocket hulls and light vehicles such as parked aircraft, leaving the target catastrophically damaged. The combination of a blank cartridge and a telescoping piston system means the launcher produces effectively no noise signature and no muzzle flash when fired.
I wanted to make a weapon that had more color than the standard matte black, so I decided to make this blend of retro and modern parts and assemble a Shotgun.
The South Korean's rifle of choice. Modeled with some modest sci-fi additions and finished with duty-wear.
I decided to create a comms center for a logistics company in a dystopian, post-apocalyptic world, set during the early GWOT-era technology with a cyberpunk flair. Hope you like it!
I wanted to create the UMP-45 set in the early 2000s with a subtle lean towards the 1990s sci-fi/cyberpunk retro modernized tech. It was designed to appear as if the weapon was surplus or a hand-me-down, so I gave it a somewhat worn appearance.
Custom Glock 19, including internals, modeled in Plasticity to learn CAD workflow. Cleaned up and unwrapped in Blender.
rendered in Unreal Engine 5
First time rendering in blender, the saber is Based off of an dragoon wrist breaker from 1840~ with some creative liberty. Paired with an metal scabbard.
Wanted to get back in to weapon modelling as I have not touched it since I made the Draco. Decided to make a B&T TP9 with a fictional 45 auto conversion kit design. Gloves/arms were made by JUST on sketchfab. I subdivided, unwrapped, and textured it
Trench scene made in Unreal Engine 5 using real-time lumen lighting. Not set in any specific locations. All props except landscape related things such as ground, terrain, and foliage are made by me. Sandbags were made in Marvelous Designer